Zombie Server Maps - Unfairly places [P.S Help Me Plz]

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Kumpir

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Wonderland's Zombie Servers' almost every map have a unfairly location for humans. Almost impossible to reach these locations using Zombies. Here, one of them. When I saw more, I will post more. But you can post if you have these locations and can help me to show staff these unfarily places!
:blobgo::blobpolice:


WARNING: Your eyes may bleed because I have ProPaintSkillz!:blobart:

20170819213731 1
Map: zm_egypt or zom_egypt (I forgot)

Demomans(Sticky Jump), Soldiers(Rocket Jump) and Enginner (Bullet Jump) can reach this locations. Zombies can reach these places with Ullapol Caber but It's too hard to make Ullapol Caber jump (Charge Wall with Shield, and hit the wall before you hit the wall with your shield.)
20170819214020 1

I will add more of them...:blobpolice:
 

Kumpir

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I found new unfair locations. Take a look: (I didn't find "Edit" button xd)
20170820200812 1

Map: zm_cbb_wild

20170820192003 1 ( ^ Turkish Language ^)20170820190913 1 20170820190906 1 Map: zm_chapel
20170820184806 1 Map: zm_ravine


I will add more of them :blobpolice:
 

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Sanxis

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I believe that indoor area that's being noted here for zm_chapel is accessible, least with the atomizer.

Is it ? I have seen couple of scouts with atomizer failed to get there , maybe they were bad.

Looks like *someone* should nerf these maps all together. :^)

Oh and that reminds me, that i should add final version of my zm map to the server aswell.

Some maps are downright horrible and if you ask me , should be removed from the rotation.
 

Suomimies55

Mapper
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Looks like *someone* should nerf these maps all together. :^)
Is it ? I have seen couple of scouts with atomizer failed to get there , maybe they were bad.



Some maps are downright horrible and if you ask me , should be removed from the rotation.

I can sure agree with you, there's quite many of them what just won't work that well. But no deny that it's not fixable. But obviously a map designed specially for zombie mod is better than an edit from other gamemodes. That's for sure.
 

Suomimies55

Mapper
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So i've been playing couple times on the Zm servers, and noticed even more broken maps.


ZM_Campground.

XfOHhVy.jpg


Basically, just go stand on one of the highest pines and zombies can't even reach ya from there.

Solution: Add playerclips to the highest pines top.


ZM_Watermill

UbhQFIO.jpg


4wcuGVS.jpg



The first spot (First image) is somewhat reachable via scout and using the Atomizer and tricky jumps.

However... The second spot is unreachable, making the round unwinnable for zombies.

Solution: Edit the existing playerclips to fix the roofs.


ZM_Nomercy

FZ3TsAw.jpg


TP0pcp7.jpg


It's still possible to kill the humans if they get alive down there on these spots, but it's very annyoing to reach these place. What really can ruin the fun.

Solution: Higher up the trigger_hurt area on the map.




ZOM_Planks_v2

Wlip0pK.jpg


DW6zEmI.jpg


Like you can obviously see, the demoman is unreachable from up there, by using the Sticky jumper and B.A.S.E Jumper. He can't be killed from up there. Making the round unwinnable once again.


Solution: Add playerclips against the walls to stop people getting stuck.



There's obviously more of these, and i'll be sure to report any exploitable thing from a map.
 
Last edited:

Sanxis

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ZOM_Planks_v2

Wlip0pK.jpg


DW6zEmI.jpg


Like you can obviously see, the demoman is unreachable from up there, by using the Sticky jumper and B.A.S.E Jumper. He can't be killed from up there. Making the round unwinnable once again.


Solution: Add playerclips against the walls to stop people getting stuck.



There's obviously more of these, and i'll be sure to report any exploitable thing from a map.

Based on his cosmetics I'm sure this is the same demoman whom I've punished a week ago for doing exactly this. Looks like he did not learn his lesson.

Also I know those spots on Watermill , we had a small talk about it on discord and zm_campground was always a bad map in my opinion.
 

Suomimies55

Mapper
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Based on his cosmetics I'm sure this is the same demoman whom I've punished a week ago for doing exactly this. Looks like he did not learn his lesson.

Also I know those spots on Watermill , we had a small talk about it on discord and zm_campground was always a bad map in my opinion.

I hate the tunnel in the Zm_campground, it's just too Op spot when the whole team goes there.
 

Suomimies55

Mapper
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Aug 28, 2017
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ZM_Anthem

akx71Q8.jpg



J2gX7zf.jpg



Hard for zombies to reach, only by Scouts with Atomizers as zombies could get up there. And obvious exploit however.



ZOM_Rooftops_v5

73kznKn.jpg


t9Wt8pq.jpg


Way too Op spots, with the amp and sentrys on these spots. Making it impossible to reach.
 
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