TF2 has it's share of underpowered weapons, some that come to mind are The Classic, The Dahlokohs Bar and The Sun on a Stick. What would be a a nice way to make some cool subclasses or gimmick weapons out of underpowered and underused ones already in the game?
Some underpowered weapons:
Buffalo steak Sandvich
Sharpened Volcano Fragment
Sun on a Stick
Dahlokohs Bar
Overdose
Eviction Notice
Pomson
Manmelter
I'd personally love to have Manmelter store airblasts instead of crits. It's normal leftclick without airblasts stored is the current projectile we have, but without the projectile speed and with worse damage than the scorch shot, like, a very bad flare gun. But when you extinguish a teammate you get 1 (maybe 2) airblasts. These airblasts work differently though, they can do normal airblast stuff BUT they have way higher knockback and can be used to rocketjump for no damage! It becomes a situational weapon that is a ton of fun if you are playing support pyro and want to go for a flank or a suicide medic drop! It still has the same down time between shots and airblasts so it wont airblast as fast as a flamethrower (therefore not making the phlog's downside of no airblasts obsolete. This would also make pyro jump maps lots of fun, It's like a detonator that sends you further and for no damage BUT is very situational as you need to extinguish people first, this also makes the thermal thruster still viable as some people just want to flank without caring about their team.
I'd also like to have the classic be able to shoot in midair to make surf servers that much fun.
The Manmelter - Level 30 Indivisible Particle Smasher
Does not require ammo
Some underpowered weapons:
Buffalo steak Sandvich
Sharpened Volcano Fragment
Sun on a Stick
Dahlokohs Bar
Overdose
Eviction Notice
Pomson
Manmelter
I'd personally love to have Manmelter store airblasts instead of crits. It's normal leftclick without airblasts stored is the current projectile we have, but without the projectile speed and with worse damage than the scorch shot, like, a very bad flare gun. But when you extinguish a teammate you get 1 (maybe 2) airblasts. These airblasts work differently though, they can do normal airblast stuff BUT they have way higher knockback and can be used to rocketjump for no damage! It becomes a situational weapon that is a ton of fun if you are playing support pyro and want to go for a flank or a suicide medic drop! It still has the same down time between shots and airblasts so it wont airblast as fast as a flamethrower (therefore not making the phlog's downside of no airblasts obsolete. This would also make pyro jump maps lots of fun, It's like a detonator that sends you further and for no damage BUT is very situational as you need to extinguish people first, this also makes the thermal thruster still viable as some people just want to flank without caring about their team.
I'd also like to have the classic be able to shoot in midair to make surf servers that much fun.
Post automatically merged:
The Manmelter - Level 30 Indivisible Particle Smasher
Does not require ammo
- -50% damage penatly
- Alt-Fire: Extinguish teammates to gain a mega airblast
- +30% airblast push force
- Mega airblasts can be used to rocket jump
- Cannot fire projectile with mega airblasts in the chamber
- Extinguishing teammates restores 20 health
- No random critical hits
- This weapon will reload automatically when not active.
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