I’d like to clarify since i can’t edit my messages for some reason. By restricting pardoning will allow the guards to kill reds who have lost at a minigame including games that aren’t bonded to buildings/structures. Trollers, mess ups etc happens sometimes which can lead to some chaos in the...
FL LS may experience inverse effect but let’s think about in general. But there is a simple solution to that, move on. Normally warden has to kill during the game but if a blue points out it was someone else then it is what it is. The suggestion only prohibits pardons but that doesn’t mean they...
The suggestion wasn’t made for that, just something JB pointed out so i decided to add it. The reason why i suggested this was because warden can do silly things sometimes (check the exemple above) which can cause some arguments that can last between 1-2 minutes. Feel free to ask me anything if...
If thats speedrun then please add it, i need some good hiding spots :/ Edit: How about some minigames from crab game? Maybe a red can get a explosive and others have to run away within a reasonable time before it explodes?
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