I am not sure if these were ever suggested..
1. RTD day (for prisoners and guards)-REDs and BLUs may use rtd. However, all effects should last 10 seconds max depending on the effect in question.
2. Drunk Walk Day-REDs and BLUs movement may be slightly off when moving in a straight line
3. Give (inmates or guards) parachute day-When space is pressed when falling, all classes can use the base jumper.
4. Toxic Day-Inmates (or guards) are given the Toxic effect (rtd) meaning that touching enemies will cause death (basically just an anti-bait)
5. Gas Day-Everyone is coated in the Gas effect from the Gas Passer
6. Bugle/Concheror/Battalion Day-All REDs or BLUs are given one of the 3 soldier secondary buff effects
7. Gravity/Anti-Gravity Day-The Gravity of the map changes
8. Spell Day-Self Explanatory
1. RTD day (for prisoners and guards)-REDs and BLUs may use rtd. However, all effects should last 10 seconds max depending on the effect in question.
2. Drunk Walk Day-REDs and BLUs movement may be slightly off when moving in a straight line
3. Give (inmates or guards) parachute day-When space is pressed when falling, all classes can use the base jumper.
4. Toxic Day-Inmates (or guards) are given the Toxic effect (rtd) meaning that touching enemies will cause death (basically just an anti-bait)
5. Gas Day-Everyone is coated in the Gas effect from the Gas Passer
6. Bugle/Concheror/Battalion Day-All REDs or BLUs are given one of the 3 soldier secondary buff effects
7. Gravity/Anti-Gravity Day-The Gravity of the map changes
8. Spell Day-Self Explanatory