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Deleted member 9670
Instead of getting 30 secs on just rebel thingy instead remade it
Melee hits = 5 secs of rebel status(to make demoknight to not keep the charge and made him more predictable and on other hand to let spy with eternal reward not getting noticed in like 10 seconds)
Scout projectiles = 15 seconds(If force bait)
Ammo packs = 30 seconds
Med packs = 0 seconds(yes pls fix it have some cheesy things)
Additionally, rebel status time should be added to previous timer (example if you hit melee and throw projectile its going to be 5+15 = 20 secs of rebel status)
honestly idk if it possible
Melee hits = 5 secs of rebel status(to make demoknight to not keep the charge and made him more predictable and on other hand to let spy with eternal reward not getting noticed in like 10 seconds)
Scout projectiles = 15 seconds(If force bait)
Ammo packs = 30 seconds
Med packs = 0 seconds(yes pls fix it have some cheesy things)
Additionally, rebel status time should be added to previous timer (example if you hit melee and throw projectile its going to be 5+15 = 20 secs of rebel status)
Post automatically merged:
honestly idk if it possible