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Technical Zombie Server Maps - Unfairly places [P.S Help Me Plz]

Discussion in 'Reports' started by Kumpir, Aug 19, 2017.

  1. Kumpir

    Kumpir Member ★

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    Wonderland's Zombie Servers' almost every map have a unfairly location for humans. Almost impossible to reach these locations using Zombies. Here, one of them. When I saw more, I will post more. But you can post if you have these locations and can help me to show staff these unfarily places!
    :blobgo::blobpolice:


    WARNING: Your eyes may bleed because I have ProPaintSkillz!:blobart:

    20170819213731_1.jpg
    Map: zm_egypt or zom_egypt (I forgot)

    Demomans(Sticky Jump), Soldiers(Rocket Jump) and Enginner (Bullet Jump) can reach this locations. Zombies can reach these places with Ullapol Caber but It's too hard to make Ullapol Caber jump (Charge Wall with Shield, and hit the wall before you hit the wall with your shield.)
    20170819214020_1.jpg

    I will add more of them...:blobpolice:
     
  2. Kumpir

    Kumpir Member ★

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    I found new unfair locations. Take a look: (I didn't find "Edit" button xd)
    20170820200812_1.jpg

    Map: zm_cbb_wild

    20170820192003_1.jpg ( ^ Turkish Language ^) 20170820190913_1.jpg 20170820190906_1.jpg Map: zm_chapel
    20170820184806_1.jpg Map: zm_ravine


    I will add more of them :blobpolice:
     

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  3. Sanxis

    Sanxis Admin ★

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    I have more exploitable spots for you all .

    zm_ scaryfort
    20170826164029_1.jpg 20170826164216_1.jpg 20170826164302_1.jpg

    zm_chapel

    20170826150631_1.jpg 20170826150833_1.jpg 20170826151230_1.jpg

    zm_crevice

    20170812235206_1.jpg 20170826032252_1.jpg

    zm_manor
    20170824155504_1.jpg
    20170824155352_1.jpg
     
  4. Sanxis

    Sanxis Admin ★

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    zm_ravine

    20170824165114_1.jpg 20170824165241_1.jpg 20170824165414_1.jpg 20170824165532_1.jpg

    zm_spookytown

    20170817014422_1.jpg 20170817015117_1.jpg 20170817015617_1.jpg

    zm_king

    20170822154649_1.jpg 20170822160619_1.jpg 20170824231528_1.jpg
     
  5. Sanxis

    Sanxis Admin ★

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    20170824232246_1.jpg
     
  6. Sanxis

    Sanxis Admin ★

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    zm_egypt
    20170825022139_1.jpg 20170825022152_1.jpg 20170825022159_1.jpg
     
  7. Eight

    Eight Pessimist Super-Admin ★

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    I believe that indoor area that's being noted here for zm_chapel is accessible, least with the atomizer.
     
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  8. Suomimies55

    Suomimies55 Member ★

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    Looks like *someone* should nerf these maps all together. :^)

    Oh and that reminds me, that i should add final version of my zm map to the server aswell.
     
  9. Sanxis

    Sanxis Admin ★

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    Is it ? I have seen couple of scouts with atomizer failed to get there , maybe they were bad.

    Some maps are downright horrible and if you ask me , should be removed from the rotation.
     
  10. Suomimies55

    Suomimies55 Member ★

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    I can sure agree with you, there's quite many of them what just won't work that well. But no deny that it's not fixable. But obviously a map designed specially for zombie mod is better than an edit from other gamemodes. That's for sure.
     
  11. Eight

    Eight Pessimist Super-Admin ★

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    From what I recall I've seen zombies be able to access survivors there, but maybe that's just me. Haven't played a lot of Zombie Mod recently as you know.
     
  12. Kumpir

    Kumpir Member ★

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    Zombies can reach these places but it's too hard.
     
  13. Eight

    Eight Pessimist Super-Admin ★

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    Hence why areas only accessible by trimping (that process you describe with the caber) are not allowed.
     
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  14. Suomimies55

    Suomimies55 Member ★

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    So i've been playing couple times on the Zm servers, and noticed even more broken maps.


    ZM_Campground.

    [​IMG]

    Basically, just go stand on one of the highest pines and zombies can't even reach ya from there.

    Solution: Add playerclips to the highest pines top.


    ZM_Watermill

    [​IMG]

    [​IMG]


    The first spot (First image) is somewhat reachable via scout and using the Atomizer and tricky jumps.

    However... The second spot is unreachable, making the round unwinnable for zombies.

    Solution: Edit the existing playerclips to fix the roofs.


    ZM_Nomercy

    [​IMG]

    [​IMG]

    It's still possible to kill the humans if they get alive down there on these spots, but it's very annyoing to reach these place. What really can ruin the fun.

    Solution: Higher up the trigger_hurt area on the map.




    ZOM_Planks_v2

    [​IMG]

    [​IMG]

    Like you can obviously see, the demoman is unreachable from up there, by using the Sticky jumper and B.A.S.E Jumper. He can't be killed from up there. Making the round unwinnable once again.


    Solution: Add playerclips against the walls to stop people getting stuck.



    There's obviously more of these, and i'll be sure to report any exploitable thing from a map.
     
    Last edited: Sep 12, 2017
  15. Sanxis

    Sanxis Admin ★

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    Based on his cosmetics I'm sure this is the same demoman whom I've punished a week ago for doing exactly this. Looks like he did not learn his lesson.

    Also I know those spots on Watermill , we had a small talk about it on discord and zm_campground was always a bad map in my opinion.
     
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  16. Suomimies55

    Suomimies55 Member ★

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    I hate the tunnel in the Zm_campground, it's just too Op spot when the whole team goes there.
     
  17. Sanxis

    Sanxis Admin ★

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    Yes, the whole map is bad and amplifier giving full crit makes the situation much worse for the zombies.
     
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  18. Suomimies55

    Suomimies55 Member ★

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    ZM_Anthem

    [​IMG]


    [​IMG]


    Hard for zombies to reach, only by Scouts with Atomizers as zombies could get up there. And obvious exploit however.



    ZOM_Rooftops_v5

    [​IMG]

    [​IMG]

    Way too Op spots, with the amp and sentrys on these spots. Making it impossible to reach.