Okay so, the concept is simple -
Use the same format as the /gift command so:
/bounty *Player name* *amount*
This just adds more of a mini goal to the game as well, people who complain about not recieving so many credits they can always go out and target a specific player with a bounty on his head, so it deals with the credits issue.
Very simple concept and I think it would add some more levels of gameplay as well:
Issues -
I can only see one problem and that is on Jailbreak if it was implimented, so setting a bounty on a red so a blue may go out of his way to kill that red, or a warden may turn on Friendly fire to kill another blue.
Leave opinions/Issues/Suggestions below = D
Use the same format as the /gift command so:
/bounty *Player name* *amount*
This just adds more of a mini goal to the game as well, people who complain about not recieving so many credits they can always go out and target a specific player with a bounty on his head, so it deals with the credits issue.
Very simple concept and I think it would add some more levels of gameplay as well:
Issues -
I can only see one problem and that is on Jailbreak if it was implimented, so setting a bounty on a red so a blue may go out of his way to kill that red, or a warden may turn on Friendly fire to kill another blue.
Leave opinions/Issues/Suggestions below = D