Team Fortress 2 Jailbreak Rule Suggested Changes
#1 Proposed Change: Banned Games/Days
#2 Proposed Change: Warden Rules
You may also add to this suggestion. I'd love to see what everyone thinks of it.
Changed
Removed
#1 Proposed Change: Banned Games/Days
Banned Days/Games
These days/games break a rule/are game breaking and, as such, should not be used.
These days/games break a rule/are game breaking and, as such, should not be used.
- Meat Grinder- (Meat Grinder is enabling FF in an area where the REDs will not be reasonably able to navigate and fight each other.)
- Cell Wars is an exception to this permitting REDs are in their respective spawn cells.
- Examples of places where FF is okay:
- Pool.
- Arena.
- Examples that are not okay:
- Medic Bays.
- Deathrun.
- Knife Pit.
- Examples of places where FF is okay:
- Cell Wars is an exception to this permitting REDs are in their respective spawn cells.
- Opposite Day. (This is warden stating all of his orders are to be followed to the opposite extent.)
- Shoot or Don't Shoot. (This is asking REDs to choose between a BLU shooting or not shooting another RED.)
- Triangle Game. (Having prisoners stand in a triangle formation and choose a prisoner to die without seeing the other's choices.)
- Peace Day. (Turning on FF and telling REDs not to kill each other.)
- Trust Fund. (If one RED rebels, other REDs are KoS as a result.)
- Armory Tour.
- Ben's 9 Square. (Restricting squares in Crush/Crash Game in any way.)
- One Podium Sweeper.
- Any form of racing.
- This includes orders such as "First RED to the end of obby receives LR."
- Any days regarding looking.
- This includes "look up day," "look down day," etc.
Any days regarding looking.This includes "look up day," "look down day," etc
The reasoning to my choice of removing this is to allow for abit more freedom for jailbreak to be more interested and the warden to have some more options. It is quit boring when you can only do 1 of 15 things every game. This makes the game feel stagnate
#2 Proposed Change: Warden Rules
- The warden must have a clear, tolerable/satisfactory microphone.
- Commands only apply if said through voice-chat.
- The only exception is asking questions through warden chat.
- Wardens aren't allowed on Freedays.
- Friendly fire, such as Cell Wars, is permitted but can only be used every three rounds.
- The warden cannot give orders to force the death of a player. This includes but is not limited to:
- Ordering to go into an active mini-game.
- Running into a death pit.
- The warden cannot give impossible orders.
- Trick orders are allowed, however.
- Wardens may only use built in map features as part of any order/game. Sprays, lasers, etc may not be used.
- The warden cannot lie.
- This applies to actual orders. Wardens stating that today is Thursday while being Friday does not constitute a punishment.
- The warden must give one repeat per order unless a RED doesn't request it.
- Warden does not have to say if days are active outside of repeats.
- Orders such as "whoever jumps first gets LR" are banned.
- Wardens must comply with an LR. There are a few exceptions, however:
- If the custom last request requires the warden to say a word/sentence after every order, etc, the warden can decide if they want to perform the custom last request.
- The custom last request cannot include something that might break the server rules/or Jailbreak rules; doing this kind of last request will be ignored.
- Last request does not transfer over maps. Ignore any custom last request given from the last map.
- Warden may not rename REDs to words similar in pronunciation (e.g. "breads," "beds," "ribs," etc.).
- Similarly, the warden may not use these words as part of a trick order.
- REDs must be allowed a method of communication. You cannot forbid them from speaking both in chat and in mic.
- Similarly, you cannot tell them to crouch the whole day, therefore, meaning they can't chat, then order them to not speak on mic.
- During activities that require significant use of your keyboards (crouch day, jump day, etc.), REDs must be allowed the use of their mics.
- The last warden’s order overrides all previous orders if the order contradicts them, except during a day. Warden days override orders.
- Orders with multiple negatives are not permitted.
- Warden hogging is forbidden. All BLUs must be given a chance to go warden.
- The last standing warden may choose if he wants to kill all RED team players or if he wants to finish the round without being last guard.
- However, once warden picks one, they must commit to it. Wardens must also !uw (unwarden) if they plan to kill all.
- The warden must !uw (unwarden) right away and not give any further orders, otherwise it is assumed they're continuing the round.
- Guard Slay is an ability given to the warden to slay rule-breakers. Slaying BLUs who are not rule-breaking is strictly prohibited. BLUs may not be slain for offenses done in previous rounds with the exception of repeated mass freekillers.
- Staff may allow/disallow vote-slaying when they are online at their discretion.
- The last warden’s orders override all previous orders if they contradicts them, exceptions to this rule would be any days or defined terms by the warden.
he last standing warden may choose if he wants to kill all RED team players or if he wants to finish the round without being last guard.However, once warden picks one, they must commit to it. Wardens must also !uw (unwarden) if they plan to kill all.The warden must !uw (unwarden) right away and not give any further orders, otherwise it is assumed they're continuing the round.
I find it quite boring when you define something and give something that contradicts it as a trick order to see who will fall for it but the rules restrict this making the game somewhat bland with less freedom to the warden.
You may also add to this suggestion. I'd love to see what everyone thinks of it.